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Stonemaier Games: Scythe (Base Game) | an Engine-Building, Area Control Strategy Board Game Set in Dieselpunk 1920s Europe for Adults and Family | 1-5 Players, 115 Mins, Ages 14+

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🎮 Scythe: Where strategy meets stunning artistry! Immerse yourself in beautifully illustrated 1920s art! Master your e with minimal randomness! Dive into a world of engine-building and area control! Five factions and boards for endless combinations! Streamlined turns keep the action flowing! 1-5 Players 115 Mins Engine-building Scythe is a captivating engine-building board game set in an alternate-history 1920s Europe, designed for 1-5 players aged 14 and up. With a playtime of approximately 115 minutes, it features asymmetric gameplay, low luck elements, and beautifully crafted components, making it a must-have for strategy enthusiasts and families alike.
  • EXPLORE: It is a time of unrest in 1920s Europa. The ashes from the first great war still darken the snow. The capitalistic city-state known simply as “The Factory”, which fueled the war with heavily armored mechs, has closed its doors, drawing the attention of several nearby countries..
  • ALTERNATE HISTORY: Scythe is an engine-building game set in an alternate-history 1920s period in Eastern Europe. It is a time of farming and war, broken hearts and rusted gears, innovation and valor..
  • VARIABILITY: With five different factions and five different player boards, players can mix and match to enhance replayability. Asymmetric powers keep the game fresh every time!.
  • QUICK TURNS: Scythe uses a streamlined action-selection mechanism (no rounds or phases) to keep gameplay moving at a brisk pace and reduce downtime between turns. 1-5 Players, 115 mins, Ages 14+.
  • LOW LUCK AND RANDOMNESS: Scythe gives players almost complete control over their e. Other than each player’s individual hidden objective card, the only elements of luck are “encounter” cards that players will draw as they interact with the citizens of newly explored lands..
  • BEAUTIFULLY DESIGNED AND ILLUSTRATED: Designed by Jamey Stegmaier (Viticulture). Richly developed alternate reality with interesting and beautiful 1920+ artwork done by Jakub Rozalski (Iron Harvest)..
  • COLD WAR TENSION: The tension comes more from the threat of combat than the combat itself. Combat hurts both parties but can also benefit both parties. Popularity is lost when you are the attacker in Scythe or forcing a worker to move off of their land, but popularity is gained when making decisions that would gain popularity in a story..
  • THEMATICALLY DESIGNED MECHANISMS: The reward descriptions on the Encounter cards add a role-playing feel to Scythe, giving your decisions some morality conflicts besides just selecting from resource benefits.The animal companions, mechs, and characters all tell a rich story of intrigue and sought glory. Upgrades reveal more benefits and make progress in the game easier, giving the feeling of actually upgrading something..
  • SOLO PLAY: Features an Automa to play against in a single player game for a fun solitaire experience. The Automa simulates an nent for you to compete against, while your game as a player remains the same. On the Automa’s turn, flip a card to see what action it takes..
  • PUBLISHED BY STONEMAIER: Stonemaier is a op game publisher based in St. Louis and distributed worldwide. Stonemaier's brands include Viticulture, Euphoria, Between Two Cities, Scythe, Charterstone, My Little Scythe, Between Two Castles of Mad King Ludwig, Wingspan, Tapestry, Pendulum, Red Rising, Rolling Realms, Libertalia, Smitten, Expeditions, Apiary, and Wyrmspan..

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