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D**Y
Decent Culmination, Much Rework Required
This capstone module for Wrarh of the Righteous offers a rarity for Pathfinder: high level, high-powered play. The PCs end at 20th level with 10 mythic tiers. Unfortunately, nowhere in this module or Mythic Adventures does Paizo reveal the secret for exciting play at this level. If the GM plays the opposition as written, assuming four 15-point PCs of the suggested power level, the party will likely destroy demon lords in one round. Numerous reviews on Paizo's site echo this observation. For a GM, running a cakewalk feels disappointing, but players might like the easy victories. My advice is, be prepared to rework the enemies in the module to make them credible, and only venture into high-level play if you burn with the passion to unleash your creativity at the gaming table.
T**E
Very great game
I like Pathfinder very much and this was an incredible Adventure Path
C**T
Unbalanced, weak adventure
Blech! I am so glad it is almost over. If players don;t min/max, and they have been taught to by previous adventure paths, and they play the mythic with a concept in mind, instead of, "what is the most game breaking, powerful thing I can take?" This might be kind of fun, but it is stupidly unbalanced. I mean, how is it fun that you only need a 2 on a d20 roll to hit, with a charge, with a lance, and you can double the damage every time?Combine that with how cheaply the books are made. They literally fall apart after a few times looking at them, I can't say many, if any, good things about these books.
C**R
Five Stars
Great
J**A
Five Stars
Great!
J**T
Not worth that much
Sorry but not even 1st edition d&d books are worth that much I'd give you 0 stars if I could
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