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Tomorrow Never Dies - PlayStation

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Product ID: 15786141
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  • As suave secret agent 007, employ your cunning wit and high-tech gadgets to survive multiple levels of espionage based on exciting situations from the blockbuster film, including challenging shooting, driving and skiing game modes. Your mission will be dangerous, but you can handle it. After all, your Bond...James Bond..
Product Description ------------------- The most complete Bond experience ever. As suave secret agent 007, you'll employ your cunning wit and dozens of high-tech gadgets to survive multiple levels of espionage based on exciting situations from the blockbuster film. Expect danger, but expect to handle it. After all, you're Bond...James Bond. There are multiple action modes! Sniper, skiing, driving, and more. Various combat styles! Tuck-and-roll, dive-and-fire, and stealth. Dozens of classic Bond weapons and gadgets-cufflink lasers, infrared cameras, and more. .com ---- Expectations ran high for this game, due to its exciting, eponymous movie and the exceptional Nintendo 64 James Bond game GoldenEye 007. And while this game presents the variety and intrigue one would expect from the beloved licensed-to-kill, martini-sippin' , it would have benefited from a bit more polishing. Don't expect this game to be on par with the games and movies that preceded it. In fact, if you're looking for a GoldenEye-like experience for the PlayStation, you'd be much better off with the WWII period piece, Medal of Honor. Tomorrow Never Dies uses an auto target mode, but it's far too restrictive to be of use here, requiring players to stand still in order to keep the target locked. The game loyally follows the film, but when the action intensifies--such as a hot pursuit on skis, or flying a nuclear warhead-laden jet out of a hot zone--players are forced to either relinquish control entirely or have minimal input. Gadgets from Bond's old pal Q are too sparsely used, and the absence of any multiplayer mode seals this game's e as a small diversion rather than a stellar accomplishment. --Jeff Young Pros: * Excellent music * Good use of real film clips to propel the story Cons:* Very poor control scheme and limited distance vision inhibit stealthy playing style * Skiing and driving sequences feature outdated graphics and ambiguous controls * Easy levels and no multiplayer mode give this game little, if any, replay value P.when('A').execute(function(A) { A.on('a:expander:toggle_description:toggle:collapse', function(data) { window.scroll(0, data.expander.$expander[0].offsetTop-100); }); }); Review ------ Rare's GoldenEye 007 for the Nintendo 64 was certainly a hard act for Black Ops to follow, urging an amendment to the old showbiz adage so that it reads, "Never follow children or animals or one of the best games ever made." Expectations have been seriously high for the PlayStation James Bond title because of the success of GoldenEye, and though it had appeared from the beginning to be a radically different game, everyone hoped it would at least meet the same level of quality as Rare's N64 masterpiece. Unfortunately, it doesn't. Instead of being a mission-based first-person shooter like GoldenEye 007, Tomorrow Never Dies is a mission-based third-person shooter much like 989 Studios' Syphon Filter. Though the bulk of the game has you shooting enemy agents and running errands, TND also contains levels where you destroy a convoy of vehicles by using a tricked-out car, perform combat ski maneuvers, or enjoy a short stint behind the controls of a jet plane. Considering that the developers tried to vary the play modes instead of just sticking with one, the graphics are pretty strong. But the third-person shooting segments don't look nearly as good as those in Syphon Filter - pop-up does occur, the explosions are uninspiring, and you're not allowed to look far enough into the distance with the game's sniper . The latter is probably because the pop-up would have become even more evident, which is understandable; but if you can't get really close up with a , a sniper isn't worth much. Otherwise, the game camera is very agreeable. It hovers above and behind Bond, and if he gets in the way of something you want to see, he automatically goes translucent. Also, if you're in a tight hallway or small room, the perspective flips to a first-person view. You can your weapons using a first-person ing or wait for a lock-on target to appear on your enemies once you get close enough to them (at least for every weapon except the rocket launcher). This makes a majority of the game very easy, because all you have to do is to let the auto-targeting lock on to a baddie and then fire several times. Repeat and serve. In some cases though, you'll have to shoot enemies that are just out of your line of . You know they're there because you've been at, but you might only be able to see a glint of something in the distance. The trick? You cheat by standing just outside their visual range and shoot them, just as they've done to you. Your character control is very tight, but the game controls themselves take some getting used to. Changing weapons is the stickiest part: You must hit the triangle button, cycle through your entire inventory, and then select a weapon, instead of the better option, which is to have a button setup that lets you manually run through your weapons choices. The first time you get while fumbling for a better will get you pretty mad. The fifth time... you get the picture. Lucky for you, the enemy AI isn't close to being the smartest the PlayStation has ever seen. Agents who've at you from far away will rarely come after you or even alert their friends to your presence. An object in the mark of their ? They'll just keep blasting away as if you're right in front of them. The driving/shooting section of TND makes you long for a 3D Hunter game. While the skiing segments are relatively fun, both are over pretty quickly. You'll pick up the controls for these side games easily, but that's partially because they're fairly simplistic. In fact, all the levels end up seeming rather basic. Instead of being epic, every mission ends on an anticlimactic note, making you think, "Oh, it's over?" instead of "Whew!" Unlike in GoldenEye 007, you won't want to play the stages over again to get a better rating or to try a harder difficulty level. And you can blow through the whole game in less than five hours. Tomorrow Never Dies isn't a particularly bad game, but it's definitely one you might want to consider renting instead of buying. It's nowhere near the quality of GoldenEye 007, and it feels like a watered-down version of Syphon Filter. If you've got a jones for a good game, either pick up Syphon Filter or Dreamworks' GoldenEye 007-style shooter, Medal of Honor.--Joe Fielder--Copyright © 1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. -- GameSpot Review See more ( javascript:void(0) )
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